This is just a quick and simple interactive procedural terrain generator using Perlin noise made for PROCJAM 2023. This was my first PROCJAM and my first serious attempt at doing anything related to terrain generation in general, so it's a bit barebones and rough around the edges.

Controls (may take a second after pressing to work):

R to generate a new seed

E to swap between normal and topography mode

G to increase the map scale and V to decrease it

H to increase the height multiplier and B to decrease it

StatusReleased
CategoryTool
PlatformsHTML5
AuthorBlaze64
Made withUnity
Tags3D, Generator, PROCJAM

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